In a world of smartphones, tablets, wearable devices, and virtual, augmented, and mixed reality (VR/AR/MR), the role of a digital artist is more important than ever. Consumers crave new content, and the skills required by designers to create that content has extended far beyond traditional skill sets. Demand is high, and infinite opportunities await those with imagination, commitment, and proper educational training.
ITU’s Digital Arts program offers you:
- Hands-on skills to produce live action, animation, and interactive and augmented media.
- Building blocks to create powerful portfolios, featuring graphic design, animation, video content, and multimedia.
- A STEM program designed to teach students the skills required to thrive in Silicon Valley’s ever-evolving tech sector and globally.
- Enrollment in a university accredited by the Western Association of Schools and Colleges (WASC).
- Bachelor’s degree with a minimum GPA of 2.75, or a Master’s degree with a minimum GPA of 3.0.
- Proof of English proficiency:* All applicants whose native language is not English and who did not receive either a bachelor’s or graduate degree from an English-speaking institution must take an English proficiency test.
- Test of English as a Foreign Language (TOEFL) examination: score of 72 or better for the internet-based test (iBT).
- International English Language Testing System (IELTS) examination: band score of 6.0 or better for the academic module. Demonstrated commitment to contribute to and complete the program
* U.S. citizens or U.S. Permanent Residents who have earned an undergraduate or graduate degree from a regionally accredited institution in the U.S. are waived from this requirement.
Here are our program learning outcomes:
- Apply foundational digital production skills to create stories, visualizations and designs.
- Create professional grade digital productions by utilizing general production pipelines from conception to production, marketing and distribution.
- Analyze products and situations to effectively articulate and identify opportunities for innovation and experimentation in art, design and product development.
- Apply collaborative skills and evaluate team dynamics to successfully complete team-oriented master digital art projects.
- Apply understanding of software, hardware and the production process to identify appropriate industry standards to complete digital productions.
- Create a portfolio of projects that showcase multiple art and media skills in design, animation, filmmaking and interactive design.
Our 36 credit hour curriculum is completed in 16 months. The 36 credit hours are composed of core courses, electives, cross disciplinary electives, capstone or thesis, and an internship.
- Digital Media Startup
- Dynamic UX
- Virtual Reality/Augmented Reality (VR/AR)
- 3D Modeling and 3D Printing
Add a concentration that prepares you with specialized skills and knowledge in the following areas:
- UI/UX: Learn from courses such as Dynamic UX, Design Fundamentals, User Interfaces and User Experiences, and Web Graphic Design.
- Digital Marketing: Learn from courses such as Social Network Marketing and Publishing, International Marketing, Marketing with Social Media, and Competitive Marketing Strategies.
- Production: Learn from courses such as Screenwriting, Production, and Editing.
- Interactive Media and Games: Learn from courses such as Intro to Game Development, Virtual Reality/Augmented Reality, 3D Modeling and 3D Printing, CG Software Fundamentals, and Unity 2D/3D Game Development Platform.
Declaring or changing a concentration
Digital Arts program concentrations may be declared starting at the point of admissions. If a student does not declare a concentration during the admissions process, the student will be enrolled in the Digital Arts program. Students may add or change their Digital Arts program concentration at any point before the completion of 19 credit hours. Any approved transfer credit will be counted towards the 19 credit hours. Requests to declare or change concentrations must be made by the first day of the trimester in which the student will attempt the 20th credit hour in order to be considered.
- 4 Core Courses: 12 Credit Hours
- Capstone Course: 3 – 6 Credit Hours
- Internship: 1 Credit Hour
Elective Courses: 11 – 20 Credit Hours
- Minimum 6 Credit Hours
- Cross Disciplinary Electives: Up to 3 Credit Hours.
- Transfer Credits: Maximum 9 credit hours can be transferred from a regionally accredited graduate school with department chair’s approval
- Internship: 10 credit hours
36 Total Credit Hours
- DGA 501 New Media Production
- DGA 511 General Production Pipelines
- DGA 621 Producing Digital Media
- DGA 631 Digital Media Startup
Capstone Course or Thesis
- DGA 690 Master’s Project
- DGA 692 Master’s Thesis
Required Courses for each Concentratiom
UI/UX Concentration (9 credit hours)
- DGA 518 UI/UX: User Interface and User Experience and DGA 528 Dynamic UX and one (1) of the following courses: DGA 507 Design Fundamentals DGA 512 Web Graphic Design, DGA 520 Motion Graphics
Digital Marketing Concentration (6 credit hours)
- DGA 523 Social Network Marketing and Publishing and one (1) of the following courses: MKT 585 International Marketing MKT 590 Marketing with Social Media MKT 551 Competitive Marketing Strategies
Production Concentration (9 credit hours)
- DGA 526 Screenwriting DGA 527 Production DGA 522 Editing I, DGA 520 Motion Graphics
Interactive Media and Games Concentration (9 credit hours)
- DGA 508 CG Software Fundamentals and an additional two (2) of the following courses: DGA 524 Virtual Reality/Augmented Reality DGA 529 Introduction to Games programming Unity, SpriteKit using C#, and Swift DGA 661 Unity 2D/3D Game Development Platform DGA 510 Intro to Game Development DGA 609 3D Modeling and 3D Printing, DGA 520 Motion Graphics
Mobile Design and Development (9 credit hours)
For more information on program requirements and course descriptions click here.