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Master of Science in Digital Arts

Master of Science in Digital Arts

As Silicon Valley continues to produce innovative smart devices and make advancements in virtual reality (VR) and augmented reality (AR), the role of a digital artist is more important than ever. A consumer’s insatiable appetite for new content drives the demand for skilled designers, storytellers, and artists needed to create that content.

 

 

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In ITU’s Digital Arts program, you’ll learn from experienced industry professionals who integrate design fundamentals, professional skills, and entrepreneurial know-how. By utilizing animation, sound, lighting, and other tools, you’ll learn to produce live action, interactive, and augmented media. Plus, you’ll create your own multimedia portfolio and write thesis papers for peer-reviewed publications. Upon completion, you’ll be prepared for leadership roles in fields like digital art production, advertising, film, gaming, AR, VR, and mobile and app development.

This 36-credit interdisciplinary program also allows you to customize your education through numerous electives and concentrations in UI/UX, Digital Marketing, Production, and Interactive Media and Games.

Master of Science in Digital Arts

Curriculum, Program Structure, and Admissions Requirements

Curriculum

The 36-credit Digital Arts program curriculum is composed of core courses, electives, interdisciplinary electives, capstone or thesis, and an internship. The program is designed to be completed in 16 months.

Concentrations

Customize your education to match your career goals by choosing one of the following concentrations:

  • UI/UX: Learn from courses such as Dynamic UX, Design Fundamentals, User Interfaces and User Experiences, and Web Graphic Design.
  • Digital Marketing: Learn from courses such as Social Network Marketing and Publishing, International Marketing, Marketing with Social Media, and Competitive Marketing Strategies.
  • Production: Learn from courses such as Screenwriting, Production, and Editing.
  • Interactive Media and Games: Learn from courses such as Intro to Game Development, Virtual Reality/Augmented Reality, 3D Modeling and 3D Printing, CG Software Fundamentals, and Unity 2D/3D Game Development Platform.

Required Courses for Each Concentration

UI/UX Concentration (9 credit hours)

  • DGA 518 UI/UX: User Interface and User Experience and DGA 528 Dynamic UX and one (1) of the following courses: DGA 507 Design Fundamentals DGA 512 Web Graphic Design

Digital Marketing Concentration (6 credit hours)

  • DGA 523 Social Network Marketing and Publishing and one (1) of the following courses: MKT 585 International Marketing, MKT 590 Marketing with Social Media, MKT 551 Competitive Marketing Strategies

Production Concentration (9 credit hours)

  • DGA 526 Screenwriting, DGA 527 Production, DGA 522 Editing I

Interactive Media and Games Concentration (9 credit hours)

  • DGA 508 CG Software Fundamentals and an additional two (2) of the following courses: DGA 524 Virtual Reality/Augmented Reality; DGA 529 Introduction to Games programming Unity, SpriteKit using C#, and Swift DGA 661; Unity 2D/3D Game Development Platform; DGA 510 Intro to Game Development; DGA 609 3D Modeling and 3D Printing

Declaring or changing a concentration

You can declare your Digital Arts program concentration when admitted. You can also add or change your concentration at any point before you complete 19 credit hours. Any approved transfer credit will be counted towards the 19 credit hours. Requests to declare or change your concentration must be made by the first day of the trimester in which you will attempt your 20th credit hour.

Program Structure

Required Courses

  • 4 Core Courses: 12 Credit Hours
  • Capstone Course: 3 – 6 Credit Hours
  • Internship: 1 Credit Hour

Elective Courses: 11 – 20 Credit Hours

  • Minimum 6 Credit Hours
  • Cross Disciplinary Electives: Up to 3 Credit Hours.
  • Transfer Credits: Maximum 9 credit hours can be transferred from a regionally accredited graduate school with department chair’s approval
  • Internship: 10 credit hours

36 Total Credit Hours

Admission Requirements

  • Bachelor’s degree with a minimum GPA of 2.75 or a master’s degree with a minimum GPA of 3.0.
  • Test of English as a Foreign Language (TOEFL) examination; Score of 72 or better for the internet-based test (iBT). Proof of English proficiency:* All applicants whose native language is not English and who did not receive either a bachelor’s or graduate degree from an English-speaking institution must take an English proficiency test.
  • International English Language Testing System (IELTS) examination; Band score of 6.0 or better for the academic module. Demonstrated commitment to contribute to and complete the program

* U.S. citizens or U.S. Permanent Residents who have earned an undergraduate or graduate degree from a regionally accredited institution in the U.S. are waived from this requirement.

 

 

Master of Science in Digital Arts

Who Should Apply, What You Will Learn, and Program Learning Outcomes

Who Should Apply

ITU’s Digital Arts program is designed for students who want to create an attention-grabbing portfolio while acquiring new skills in technologies like virtual reality, augmented reality, animation, graphics design, and more.

Program Learning Outcomes

  • Apply foundational digital production skills to create stories, visualizations and designs.
  • Create professional grade digital productions by utilizing general production pipelines from conception to production, marketing and distribution.
  • Analyze products and situations to effectively articulate and identify opportunities for innovation and experimentation in art, design and product development.
  • Apply collaborative skills and evaluate team dynamics to successfully complete team-oriented master digital art projects.
  • Apply understanding of software, hardware and the production process to identify appropriate industry standards to complete digital productions.
  • Create a portfolio of projects that showcase multiple art and media skills in design, animation, filmmaking and interactive design.