Skip to main content

Master of Science in Digital Arts

Master of Science in Digital Arts

As Silicon Valley and Hollywood set the pace for innovative content and technological advancements, the role of the digital artist is in higher demand than ever. The Digital Arts Department fulfills this globally expanding industry need through integration of the latest developments and technologies into its curriculum, showcasing the timeless intersection of art and science. An infinite number of career opportunities await those who join this transformative program.

 

 

Request More Information

In ITU's Digital Arts program, you will learn from industry experts who integrate real-world experience and innovation into every course. An ongoing creative dialogue among faculty, students and industry leaders ensures that our program is industry relevant and nurtures the world’s most creative innovators and leaders in the field of digital arts. By utilizing storytelling, animation, sound, and lighting, among other tools, you will learn to produce live action, interactive, and augmented media. In addition, you will create your own multimedia portfolio and capstone project or thesis paper for industry professionals and peer-reviewed publications.

Upon completion, you will be prepared for leadership roles in Design, Digital Marketing, Production, Interactive Media, UI/UX, Computer Graphics and Visual Effects (VFX), Film, Video Games, 3D Modeling and 3D Printing, Animation, Podcasting, Photography, App Development, Augmented Reality, and Virtual Reality.

This 39-credit interdisciplinary program also allows you to customize your education through numerous electives and concentrations in UI/UX, Digital Marketing, Production, and Interactive Media and Games.

Master of Science in Digital Arts

Curriculum, Program Structure, and Admissions Requirements

Curriculum

The 39-credit Digital Arts program curriculum is composed of core courses, electives, interdisciplinary electives, ITU Presents, Nugget courses, capstone project or thesis, and an internship. The program is designed to be completed in 16 months.

Concentrations

Customize your education to match your career goals by choosing one of the following concentrations:

  • UI/UX: Learn from courses such as Dynamic UX, Design Fundamentals, User Interfaces and User Experiences, and Web Graphic Design.
  • Digital Marketing: Learn from courses such as Social Network Marketing and Publishing, International Marketing, Marketing with Social Media, and Competitive Marketing Strategies.
  • Production: Learn from courses such as Screenwriting, Production, and Editing.
  • Interactive Media and Games: Learn from courses such as Intro to Game Development, Virtual Reality/Augmented Reality, 3D Modeling and 3D Printing, CG Software Fundamentals, and Unity 2D/3D Game Development Platform.
  • Game Design and Development: Learn from courses such as Intro to Game Development, Intro to Games Programming, and Unity 2D/3D Game Development Platform.
  • Mobile Design and Development: Learn from courses such as Mobile Application Development, User Interfaces and User Experiences, and Dynamic UX.
  • Global Entertainment Management: Learn from courses such as Business of Entertainment, Production Management, and Artist Representation.

Required Courses for Each Concentration

UI/UX Concentration (9 credit hours)

DGA 518 UI/UX: User Interface and User Experience and DGA 528 Dynamic UX and one (1) of the following courses: DGA 507 Design Fundamentals, DGA 512 Web Graphic Design, DGA 520 Motion Graphics

Digital Marketing Concentration (6 credit hours)

DGA 523 Social Network Marketing and Publishing and one (1) of the following courses: MKT 585 International Marketing, MKT 590 Marketing with Social Media, MKT 551 Competitive Marketing Strategies

Production Concentration (9 credit hours)

DGA 526 Screenwriting, DGA 527 Production, DGA 522 Editing I, DGA 520 Motion Graphics

Interactive Media and Games Concentration (9 credit hours)

DGA 508 CG Software Fundamentals and an additional two (2) of the following courses: DGA 524 Virtual Reality/Augmented Reality; DGA 529 Introduction to Games programming Unity, SpriteKit using C#, and Swift DGA 661; Unity 2D/3D Game Development Platform; DGA 510 Intro to Game Development; DGA 609 3D Modeling and 3D Printing, DGA 520 Motion Graphics

Mobile Design And Development, Game Design and Development, and Global Entertainment Management

These concentrations require the Digital Arts Department Chair approval for concentration course requirements.

Declaring or changing a concentration

You can declare your Digital Arts program concentration when admitted. You can also add or change your concentration at any point before you complete 19 credit hours. Any approved transfer credit will be counted towards the 19 credit hours. Requests to declare or change your concentration must be made by the first day of the trimester in which you will attempt your 20th credit hour.

Program Structure

Required Courses
  • 3 Core Courses (9 credit hours)
  • Capstone course - Project or Thesis (3 credit hours)
  • Internship (1 credit hour)
  • Nugget courses (up to 3 credit hours)
    • ITU Presents (1 credit hour)
    • ITU Nuggets (2 credit hours)
Internship

1-8 credit hours

Transfer Credits

Up to 9 credit hours from a graduate program of a regionally accredited school with department chair’s approval.

39 total credit hours

GRADE POINT AVERAGE (GPA)

A minimum 3.0 cumulative GPA is required for granting of the Master’s and Doctoral degree.

REQUIRED CORE COURSES
  • DGA 501 New Media Production
  • DGA 621 Producing Digital Media
  • DGA 631 Digital Media Startup
REQUIRED CAPSTONE COURSE

DGA 690 Master’s Project
OR
DGA 692 Master’s Thesis

INTERNSHIP

INT 593 Internship

ITU Presents

ITU Nuggets Courses

ELECTIVE COURSES

With approval from the DGA Department any course from

  • Department of Business Administration
  • Department of Computer Science
  • Department of Engineering Management
  • Department of Electrical and Computer Engineering

Admission Requirements

  • Bachelor’s degree with a minimum GPA of 2.75 or a master’s degree with a minimum GPA of 3.0.
  • Test of English as a Foreign Language (TOEFL) examination; Score of 72 or better for the internet-based test (iBT). Proof of English proficiency:* All applicants whose native language is not English and who did not receive either a bachelor’s or graduate degree from an English-speaking institution must take an English proficiency test.
  • International English Language Testing System (IELTS) examination; Band score of 6.0 or better for the academic module. Demonstrated commitment to contribute to and complete the program

* U.S. citizens or U.S. Permanent Residents who have earned an undergraduate or graduate degree from a regionally accredited institution in the U.S. are waived from this requirement.

 

 

Master of Science in Digital Arts

Who Should Apply, What You Will Learn, and Program Learning Outcomes

Who Should Apply

ITU’s Digital Arts program is designed for students who want to create an attention-grabbing portfolio while acquiring new skills in technologies like virtual reality, augmented reality, animation, graphics design, and more.

Program Learning Outcomes

  • Apply foundational digital production skills to create stories, visualizations and designs.
  • Create professional grade digital productions by utilizing general production pipelines from conception to production, marketing and distribution.
  • Analyze products and situations to effectively articulate and identify opportunities for innovation and experimentation in art, design and product development.
  • Apply collaborative skills and evaluate team dynamics to successfully complete team-oriented master digital art projects.
  • Apply understanding of software, hardware and the production process to identify appropriate industry standards to complete digital productions.
  • Create a portfolio of projects that showcase multiple art and media skills in design, animation, filmmaking and interactive design.